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The publications show the development over time of my research in the field of entrepreneurship and entrepreneurial learning and in “entrepreneurial learning.” We have named the latter – “ the edupreneurial method “. A learning methodology that appears to be very effective, for example because making mistakes is positively appreciated. In the game simulations, errors are not so much a negative element, but rather an encouragement to try again. Good choices are immediately rewarded, such as in LE-Game with the kick of making money. “Success drives success”, as shown in one of the publications.

That ‘ learning in an entrepreneurial way ‘ is primarily reserved for gifted children, is serendipidity. Inspired by chance encounters (Andrea, Ingrid et al., The experiences with the enrichment classes in recent years where we played the Russian language game in addition to regular lessons). These gifted children experience the ‘normal’ school situation as boring and annoying. A picture of such a child shows that clearly. We asked a few gifted children to draw a picture of “school” and “learning” without further instruction. Bart’s was the most striking:

The visualization of emotions is also remarkable !! Learning in his picture really makes you happy!

We have now also found a theoretical explanation for the fact that you can perfectly learn entrepreneurship through our game simulations: the

This publication, presented at the ECSB conference in Turku (Finland), confirms the suspicion that “entrepreneurs” differ on average from their overall style

The core of this publication is the research into positive emotions during the game. Is “success drives success” also demonstrable during game

This is the first publication about the method of reference creation that we apply in the LA Games, the language game simulations.

This publication examines the authentic environment as the basis for effective learning processes. It is a precursor and explains – in part

This is the very first publication where the change to more extroverted behavior has been demonstrated by playing LE-Game. By comparing the

In the meantime, we presented our research findings (September 2018) at the ECIE conference on Innovation and Entrepreneurship at the University of

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In the meantime, we presented our research findings (September 2018) at the ECIE conference on Innovation and Entrepreneurship at the University of Aveiro (Portugal). Learning in an entrepreneurial way confirms our suspicion: entrepreneurship is not only a learning goal but also a learning method! (Entrepreneurship not only a learning goal but also a learning tool). The observations showed that parts of the psychological explanation of entrepreneurship learning (the Action Regulation Theory) could also be validated. Youtube recordings confirmed elements of this theory in the behavior and actions of the participants in these game simulations. Indeed: highly gifted children, because an entrepreneurial way of learning fits their learning needs. The “market need” as we described in the publication.

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Psychological theory on entrepreneurship tested at gifted children’s language learning in LEGO simulation game, Aveiro

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In the meantime we have also found a theoretical explanation for the fact that you can perfectly learn entrepreneurship through our game simulations: the Action Regulation Theory by prof. Michael Frese et al. His publications explain entrepreneurship from psychology. In our publication, presented in January 2018 at the ECSB conference at the Leuphana University in Lünebeurg, we claim that the theory also explains LEARNING entrepreneurship. Something that we can constantly observe through the observations of our many entrepreneurial game simulations

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Action Regulation Theory explaining the Learning Entrepreneurship Game’s success final

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This publication, presented at the ECSB conference in Turku (Finland), confirms the suspicion that “entrepreneurs” differ on average from their overall style of behavior. Both of the unconscious behavioral style (basic) and the conscious behavioral style (response). Technically made possible by LE-Network’s “ team scan “. Entrepreneurs are much more extroverter (+ 25%), clearly have the characteristics of more red (dominant) and also more yellow (influence), and on the other hand less blue (control) and significantly less green (harmony). This has consequences if you want to learn or learn entrepreneurship:

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How to create educational environments that activate entrepreneurial behavior (ENG)

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The core of this publication is the research into positive emotions during the game. Is “success drives success” also demonstrable during game simulations? Because we think that positive emotions reinforce the learning process:

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LE-GAME the learning entrepreneurship game a solution to optimize entrepreneurial teaching (ENG)

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This publication is about the action points methodology applied in education. Every lesson is seen here as a meeting in which activities that students perform are coordinated. A very effective method where the performance of the students – both collectively and individually – becomes visible. PACT stands for Program Action points Coordination Tool:

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Using meeting techniques in teaching to optimize learning (ENG)

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This is the first publication about the method of reference creation that we apply in the LA Games, the language game simulations. The combination of success experiences in the game simulation coupled with experiences with all the senses during the game sessions. The experiments showed substantial learning experiences in Chinese, Hindi and much less in Korean:

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Reference Creation As An Effective Learning System For Teaching Languages ​​(ENG)

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This publication examines the authentic environment as the basis for effective learning processes. It’s a voo

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