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The publications show the development over time of my research in the field of entrepreneurship and entrepreneurial learning and in “entrepreneurial learning.” We have named the latter – “ the edupreneurial method “. A learning methodology that appears to be very effective, for example because making mistakes is positively appreciated. In the game simulations, errors are not so much a negative element, but rather an encouragement to try again. Good choices are immediately rewarded, such as in LE-Game with the kick of making money. “Success drives success”, as shown in one of the publications.That ‘ learning in an entrepreneurial way ‘ is primarily reserved for gifted children, is serendipidity. Inspired by chance encounters (Andrea, Ingrid et al., The experiences with the enrichment classes in recent years where we played the Russian language game in addition to regular lessons). These gifted children experience the ‘normal’ school situation as boring and annoying. A picture of such a child shows that clearly. We asked a few gifted children to draw a picture of “school” and “learning” without further instruction. Bart’s was the most striking:The visualization of emotions is also remarkable !! Learning in his picture really makes you happy!
Meanwhile, we presented our research findings (September 2018) at the ECIE conference on Innovation and Entrepreneurship at the University of Aveiro (Portugal). It is precisely learning in an entrepreneurial way that confirms our suspicion: entrepreneurship is not only a learning goal, but also a learning method! (Entrepreneurship not only a learning goal but also a learning tool). The observations showed that parts of the psychological explanation of entrepreneurship learning (the Action Regulation Theory) could also be validated. Youtube recordings confirmed elements of this theory in the behavior and actions of the participants in these game simulations. Indeed: gifted children in particular, because an enterprising way of learning fits their learning desire. The “market need” as we described in the publication.Psychological theory on entrepreneurship tested at gifted children’s language learning in LEGO-simulation-game, AveiroWe have now also found a theoretical explanation for the fact that you can easily learn entrepreneurship through our game simulations: the Action Regulation Theory of Prof. Michael Frese cs. His publications explain entrepreneurship from the perspective of psychology. We claim in our publication, presented January 2018 at the ECSB conference at Leuphana University in Lünebeurg, that the theory also explains the LEARNING of entrepreneurship very well. Something we can constantly observe through the observations of our many entrepreneurship game simulationsAction Regulation Theory explaining the Learning Entrepreneurship Game’s success finalThis publication, presented at the ECSB conference in Turku (Finland)  confirms the suspicion that, on average, “entrepreneurs” differ considerably in their behavioral style from the general picture. Both of the unconscious behavior style (basic) and the conscious behavior style (response). Technically made possible by the ‘team scan‘ of LE-Network. Entrepreneurs are much more extrovert (+25%), clearly have the characteristics of more red (dominant) and also more yellow (influence), and on the other hand less blue (control) and significantly less green (harmony). This has consequences if you want to learn or teach entrepreneurship:How to create educational environments that activate entrepreneurial behavior (ENG)The core of this publication is the study of positive emotions during play. Is “success drives success” also demonstrable during the game simulations? Because we think that positive emotions enhance the learning process:LE-GAME the learning entrepreneurship game a solution to optimize entrepreneurial teaching (ENG)This publication is about the action point methodology applied in education. Each lesson is seen here as a meeting in which activities that students perform are coordinated. A very effective method that also provides insight into the performance of the students – both collectively and individually. PACT stands for Program Action points Coordination Tool:Using meeting techniques in teaching to optimize learning (ENG)This is the first publication on the method of reference creation that we apply in the LA-Games, the game simulation languages. The combination of success experiences in the game simulation coupled with experiences with all senses during the game sessions. The experiments showed significant learning in Chinese, Hindi and much less in Korean:Reference Creation As An Effective Learning System For Teaching Languages(ENG)This publication discusses the authentic environment as the basis for effective learning processes. It is a precursor and partly explains the origin of LE-Game:The Edupreneurial method an authentic environment as a base for effective education (ENG)This is the very first publication where the change to more extroverted behavior by playing LE-Game has been demonstrated. By comparing the response behavior style of the participants before and after the game simulations. Confirmed in later publications, while the most recent publication shows that this behavior is also more entrepreneurial behavior:The Edupreneurial Pedagogic Method for Learning Entrepreneurship (ENG)Stenden’s new entrepreneurship minor, developed by Henk Roelofs

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